Today was a hectic day. We spent the morning profiling the code and examining crash dumps. We had a meeting about a new camera system as well. Afterwards I worked on a few small workflow issues that had come up, but started work afterwards on improving code performance. I removed some sub-optimal code from the… Continue reading Day 35 – End of week 7
Today I created a system that sends events from the projectile back to the source weapon’s state machine to execute actions upon projectile explosion. I also improved a frustum check, fixed the auto-build process and fixed GUI input for our target device as that was broken. I also worked on, and will continue tomorrow with,… Continue reading Day 34
Today I spent most of my time fixing issues with projectiles and physics. Some collision issues remain, but those are likely configuration issues instead and not code related. My backlog is building up however, so hopefully I will find these issues soon!
Again, I worked on various issues with the camera path, including a rather big bug concerning the time steps. Besides that I worked on weapons systems and some workflow issues with scenes and Perforce.
Today I spent my time on various issues. Firstly I helped set up the weapons and damage systems and started on fixing issues and implementing small new features as we encountered the need for them. I also worked on some small bug in the scenes system and provided support for various tasks. Besides that I… Continue reading Day 31
Week 5 and 6 were the first two weeks of the three-week sprint we’re currently in. This sprint’s aim is creating the “First Playable” of the game we’re working on. The first day of the sprint was mostly spent on planning. We first had a Sprint Review where the work of our previous sprint was… Continue reading Week 5 and 6
Phew, didn’t post on this blog in a while. I’ve been pretty busy now that we’ve launched into production and combined with my 4 hours of travelling per day I haven’t always felt like writing an entry, which eventually caused me to forget about it all together. However, I’m now going to provide daily writeups!… Continue reading Week 4
Today I spent my time researching how to work on a game with a large team with the new engine we’re using, together with Marin. In the end we found a solution to handle scenes in a way we think could work, but we’re having some issues with lightmaps not working. Continuing with this on… Continue reading Day 15 – End of week 3
Today I spent most of my time giving two “masterclasses” about the Engine we’re going to use. One masterclass focused on the technical side and lasted for 2 and a half hours, while the second focused on the art workflow side and lasted for an hour. The rest of my time was spent preparing for… Continue reading Day 14
Even more time spent on support. Researching possibilities of the engine, creating and improving workflow scripts and improving project layout designs. I set up a basic version of the project in Perforce and did some experiments on working in scenes with multiple people at the same time. Lots of research!