Phew, didn’t post on this blog in a while. I’ve been pretty busy now that we’ve launched into production and combined with my 4 hours of travelling per day I haven’t always felt like writing an entry, which eventually caused me to forget about it all together.
However, I’m now going to provide daily writeups! I bought a tablet last week, so I can now write entries for this blog while I’m on the train home.
To compensate for the 3 week period I missed I’ll provide a recap, beginning with week 4 (12 to 16 march)
This week was the last week of the two-week research sprint. I spent most of my time providing support to the various people working with the new engine and worked on plugins for Perforce and a system for working with multiple people on one scene. There were other workflow requests I dealt with, such as enabling/disabling the rendering of objects in the editor, helping out with setting up lightmaps, teaching people how to create builds for mobile devices and how to profile them.
I also worked on importer scripts to help our artists. The scripts automatically set up all the right settings for textures and models and move them to the right directories.