Week 4

Phew, didn’t post on this blog in a while. I’ve been pretty busy now that we’ve launched into production and combined with my 4 hours of travelling per day I haven’t always felt like writing an entry, which eventually caused me to forget about it all together.

However, I’m now going to provide daily writeups! I bought a tablet last week, so I can now write entries for this blog while I’m on the train home.

To compensate for the 3 week period I missed I’ll provide a recap, beginning with week 4 (12 to 16 march)

This week was the last week of the two-week research sprint. I spent most of my time providing support to the various people working with the new engine and worked on plugins for Perforce and a system for working with multiple people on one scene. There were other workflow requests I dealt with, such as enabling/disabling the rendering of objects in the editor, helping out with setting up lightmaps, teaching people how to create builds for mobile devices and how to profile them.

I also worked on importer scripts to help our artists. The scripts automatically set up all the right settings for textures and models and move them to the right directories.

By thomhurks

Programming Intern at Vanguard Games, Amsterdam.