Day 34

Today I created a system that sends events from the projectile back to the source weapon’s state machine to execute actions upon projectile explosion. I also improved a frustum check, fixed the auto-build process and fixed GUI input for our target device as that was broken. I also worked on, and will continue tomorrow with, a ballistic missile kinematic ported over from the Blue engine.

By thomhurks

Programming Intern at Vanguard Games, Amsterdam.